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PROBLEMS

The main problem with making fighting games less mechanically and skill-intensive is that the difficulty doesn't come from a preset selection screen, but rather in the players themselves and how well they can use the mechanics the game provides them with. Sure, there might be modes where enemies are controlled by challenging and smarter AI, but the core gameplay doesn't change. Not one single gameplay element gets altered except for how skilled the CPU is. The same is true when you play against any real player; the only thing that makes the game "too hard"  is your ability to react to their moves and execute yours. Facing an opponent with more experience can surely be extremely tough, but if you take the time to learn and get a decent grasp on the controls and how your enemy plays, over time, you'll improve and be able to take them on like any regular threat. The main issue lies in taking away this mechanical learning, because once you remove the need to practice inputs, master spacing, and understand timing, you strip away all of the growth, satisfaction, and knowledge you normally obtain.  Street Fighter 6's "Modern Controls" layout, as mentioned previously, condenses complex special moves into a singular button. This can feel very unfair to players who have spent lots of time learning how and when to execute these moves, only for others to do it faster and easier with a single press. It also gives players who use the layout Modern Controls faster times to react to moves opponents might throw out, since all they have to do is push a singular button, rather than do a motion input.

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